Be careful though, as you might be surprised at how much faster your resources will disappear, especially when construction of an experimental unit is nearby.Īnother great use is the ability to keep a forward base intact without micromanagement. You can build them around air factories or land factories, and units will come pouring out. ![]() The Hive does not suffer from this problem. While engineers can get the job done, when too many of them are involved, they tend to become unproductive: they bump into each other, and they can't come into reach of their target. One of the real uses of The Hive is to get work done. The Kennel drones can also perform other tasks while the original Kennel is upgrading, while The Hive cannot. Furthermore, if needed, The Kennel drones can work outside of their automatic operational range, albeit this can only be done manually. On the other hand, The Kennel drone rebuild time and resources are quite low, except in version 3603 where they are extremely high. The Hive also has two upgrades, as opposed to The Kennel, which has only one. Unlike The Kennel, The Hive doesn't have any mobile mechanics that can be destroyed, resulting in having to waste your economy and time to rebuild them. when upgraded It has higher build rate than the upgraded kennel Also, it has a very long range, and does not require approaching targets to assist them. While this unit may seem limited in its abilities, its real asset lies in its construction rate: 3 times as high as an engineer of the same level. It is a stationary engineering station that can do everything other engineers can ( assist, reclaim.), except move and begin constructions. The Cybran T2 Engineering Station, nicknamed the The Hive, is a Cybran unit. It is actually one of the smallest units in the whole game.Automatically repairs, reclaims, assists or captures any unit within its operational radius. The drone can be seen resting in its storage area inside the KennelĪ zoom on C-D2 "Rover-2" Engineering Drone. T3 Kennels Left-Visible Drones Right-ClosedĪ UEF Kennel in its default T2 configuration. ![]() Also, Rovers are air units they can be attacked by strafing interceptors, fighter-bombers and ASFs. However, even a single unit capable of attacking air units will stop this trick dead. ![]() Their high build rate makes them lethally effective at this. Since a Rover's build rate is even higher than a T3 engineer, building multiple Kennels (especially upgraded ones, which contain 2 Rovers) will put a considerable strain on your economy if you use them carelessly, but will massively improve your building efficiency.īeing, for all intents and purposes, flying engineers, Rovers are capable of flying out and either capturing or reclaiming enemy land units or structures with no fear of enemy fire, since most land units cannot attack air units. You can also manually set drones to reclaim dead units or rocks (mass) or plants (energy) far outside their default range. While by default the drone only roam a limited distance from their Kennel, they can be assigned to a structure, or preferably, an engineer in which case they follow, and assist, the engineer at any distance from their base. The UEF T2 Engineering Station: The Kennel, the UEF T3 Engineering Station: The Kennel and the UEF T1 Engineering Drone: C-D2 "Rover-2" are a set of UEF engineers. ![]() Automatically repairs, reclaims, assists or captures any unit within its operational radius.
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